Melentra Aljaan


Player: Josh; gender: guy

Sorcerer 6, Paladin 6
Medium humanoid (dragonborn), LG
Armor Class: 17; Hit Points: 114; Speed 30

Str 15, Dex 14, Con 16, Int 13, Wis 14, Cha 20
Initiative +2, CON Save +7, Arcana +5, History +5, Religion +5, CHA save +9, Persuasion +9

Defenses: All within 10ft get +5 to Saves, immune to disease, Lightning resistance
Senses: Perception +2
Languages: Common, Draconic, Thassilonian, ?

SA: +9, DC 17
Sorcery Points: 6 (long rest all)
Quickened, Twinned spells

Lay on Hands: 30 (long rest all, 5x disease/poison)
Channel Divinity: 1 (short rest all)
Divine Smite: On hit, (1+slot)d8 radiant (+1d8 if undead or fiend)


Multiattacks: Make 2 attacks (reroll 1s and 2s)

Dragonslayer Greataxe: Melee Weapon Attack +7 to hit, reach 5ft, one target. Hit: 1d12+3 slashing (+6 against dragons)
Runechill Hatchet: Melee Weapon Attack +8 to hit, reach 5ft., one target. Hit: 1d10+4 slashing +1d6 necrotic, DC 12 STR save or dis. attack

Abjure enemy: Channel, 60ft, one target. WIS save (fiend/undead dis.). Fail: frightened and speed 0 one minute. Success: speed halved 1 minute or until damaged
Breath Weapon: 1/short rest, 5×30ft line, DC 15 DEX save, 4d6 lightning or half
Wand of Witch Bolt: ?

Bonus Actions:

Vow of Enmity: Channel, 10ft, one target. Adv on attacks against for 1 minute or until 0 hit points or unconscious.


Melentra Aljaan

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